

These numbers are then used to decide whatever they are asked to if you are near an NPC, the frame dictates which way they turn. A frame is an instant that holds all the "random" numbers given by the RNG. Each of these instances is known as a "frame". In an attempt to hide this, Emerald asks its RNG to spit out numbers at a considerable pace approximately 60 times per second. This means that every time the game starts, the same numbers are always output in the same order. Instead of choosing a different seed each time the game boots up and by extension, a different sequence of pseudo-random numbersEmerald always sets its seed as 0. Therein lies the foundation of Emerald's RNG. Since true random numbers cannot be generated, any given seed will always output the same numbers in the same order. The seed gets its name because all of the other pseudo-random numbers "grow" out from this seed. Each time a game boots up, or is soft reset, a number known as a "seed" is plugged into this formula, in a process fittingly known as "seeding". The best these types of random number generators or RNGs for short can hope for is to output numbers that appear to lack any sort of pattern.
#Eon timer emerald generator
Ironically, it is currently impossible to create a software random number generator that generates random numbers. Without the help of all these users, you would not be reading this guide today.

Finally, mingot assembled all the breeding spreads, in addition to generating the. Community Member X-Act also helped clarify some specifics concerning rare breeding occurrences. Of course, it is worth noting that Everstone noticed some trends in Emerald's RNG, and gathered a group of users to research Emerald's breeding nuances.įinally, there are a couple of Smogon users who had a more direct influence on this guide. Theorymon and Jibaku also deserve recognition the former for finding the Japanese information, and the latter for bringing it to Smogon's attention.įrom here, many users did research and refined the community's understanding of Emerald's RNG, including Wichuwho released an English program to the masses. This is initiated by the first button press or waiting till intro is finished.Of course, other members of Smogon have contributed to making this guide possible. The timer starts counting when the screen changes to the "Press Start"-Screen. How does it work? After some more debugging I found out that the initial seed gets copied from 0x to its final position in memory 0x More about those Timers can be found here.
#Eon timer emerald code
User flovv has looked into the game's code and discovered the specifics of seeding for FireRed and LeafGreen: Seed Creation flovv said.Ĭreation of the initial seed is not complex, it's not even a formula needed. FireRed and LeafGreen operate in a different fashion than the abovementioned games, but they share certain similarities with all of them. In Diamond and Pearl, we can manipulate the seed by starting the game at a certain time, and hitting a certain delay. In Emerald, we always know the seed, as it is 0 each time the game starts up. If we know the seed, it is possible to determine the sequence of pseudo-random numbers it creates. A "seed" is a number that is initially plugged into the formula used to generate strings of pseudo-random numbers. One of the most important pieces of knowledge in the puzzle of RNG abuse is the "seed". Many users have found success thanks to save states from emulators, though the goal of this topic is to facilitate this process for those using actual game paks. Thread starter Arseus Start date Oct 11, Status Not open for further replies. For a better experience, please enable JavaScript in your browser before proceeding. Take a moment to read the Introduction to Smogon for a run-down on everything Smogon. What's new New posts New profile posts Latest activity. Users Registered members Current visitors New profile posts Search profile posts.
